![]() This way, you will have both characters with customized idles AND collision off. Edit the Appeal pose of character 2 and perform the move. Edit the Critical Edge pose of character 1 and perform the move (it must hit). Perform the move appeal/CE again and the character should be in the selected pose:Ħ) The "best combination" to have most of the features is: Select one of these new poses and click Ok. So you can change their idle pose:ĥ) To do so, double-click in the value (the number at the end of the line, column "Value") of "Appeal - New Pose" or "Critical Edge - New Pose". He is locked in his idle, Cassandra woke up and you can edit their poses.Ĥ) Even with a STATIC idle, some characters are still complicated to be used with the pose script. Using the Critical Edge will also disable the collision.ĭemonstration: in this GIF, Cervantes performed a CE and now the collision is off.
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